Finding Vincent (Shared VR)

Step into the emotional quest of Theo van Gogh as he searches for his brother Vincent

Step into the emotional quest of Theo van Gogh as he searches for his brother Vincent in this immersive van Gogh VR experience.

Seamlessly weaving together art, history, and technology, this transformative virtual reality experience invites visitors to delve deep into Vincent’s life, exploring his iconic masterpieces, heartfelt letters, and breathtaking landscapes. Every moment in this virtual world immerses you in the vibrant beauty, unyielding resilience, and profound love that characterised the bond between the two brothers.

Finding Vincent can be presented indoors or outdoors, as a touring attraction or a permanent fixture, with content also available for dome and planetarium venues.

Highlights

Visit the Night Café in Arles
Visit the Night Café in Arles
See the glorious colours at twilight in the wheatfield
See the glorious colours at twilight in the wheatfield
Extremely cost-effective to install and operate
Extremely cost-effective to install and operate
It was unlike anything I have ever done! It was just like you were in his world. I was living and seeing his life and his world. You could see where the emotions were coming from, through his paintings.

Visitor

Quick Facts

  • Presentation formats: indoor or outdoor, touring or permanent, plus dome and planetarium environments
  • A shared experience — visitors explore as themed character avatars alongside friends, family and other visitors
  • Multi-user virtual reality experience following Theo van Gogh's search for his brother Vincent.
  • Montmartre, Paris and Arles all featured, including a recreation of the Café Terrace at Night.
  • Scalable with supporting interactive installation displays (Vincent’s Bedroom, Sunflower Mirror Room,Drawing Studio)

What is Shared VR?

Shared VR changes how groups experience virtual reality. Using six-degrees-of-freedom (6DoF) tracking, visitors move freely through a shared virtual world in real time. Together, on their feet, seeing each other rather than sitting alone in an isolating headset.

Is Shared VR suitable for museums and science centres?

Yes, absolutely. It's designed as a high-throughput, repeatable attraction for cultural and science venues, available as an add-on experience with library or custom content.

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